using System;
using UnityEngine;

[Serializable]
public class splatPrototype_class
{
	public bool foldout;

	public Texture2D texture;

	public Vector2 tileSize;

	public bool tileSize_link;

	public Vector2 tileSize_old;

	public Vector2 tileOffset;

	public Vector2 normal_tileSize;

	public float strength;

	public float strength_splat;

	public Texture2D normal_texture;

	public Texture2D normalMap;

	public Texture2D height_texture;

	public Texture2D specular_texture;

	public int import_max_size_list;

	public splatPrototype_class()
	{
		tileSize = new Vector2(10f, 10f);
		tileSize_link = true;
		tileOffset = new Vector2(0f, 0f);
		normal_tileSize = new Vector2(10f, 10f);
		strength = 1f;
		strength_splat = 1f;
	}
}
